![]() ![]() This may cause you to want to reroll Insight if you happen to get a bad roll on the Meditation level. When you're running a mana-hungry build, it's a significant difference. At level 12, Meditation increases mana regeneration by 575% with a radius of 22 yards at level 17, it's up 700% with a radius of 28.6 yards. Meditation increases mana regeneration, which goes up by 25% per level and increases the radius of the effect by 1.3 yards per level. The only real issue with this Runeword occurs when you get a very low roll on the Meditation aura. But the Meditation aura is so strong at mid-levels that the small sacrifices are worth it. ![]() It shows some of the problems with any compromise, in that it's average but not spectacular at either job. In fact, its other properties show a remarkably good balance between being a caster weapon (for leveling casters) and a melee weapon (for Act II mercenaries). It's also sometimes used in a staff for casters, as it has good Faster Cast Rate. It still works well as a melee weapon for the Mercenary. The Meditation aura can be a game changer, even to Sorceresses who can regenerate mana with Warmth. ![]() Insight is most commonly used as a weapon for an Act II Mercenary, as the Meditation aura is an amazing boon for low-to-mid-game characters that struggle with mana-intensive builds and few tools to deal with it. Level 12-17 Meditation Aura When Equipped ![]()
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